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is after the deating the first the goblins the only bit in the demo or is there more?

(+1)

Really good demo of the game.  I'm not a coder so don't know how hard this is to code in but if the game isn't played full screen then after running around and move the mouse all over the place, when dialogue comes up the mouse shows up on my second monitor. Minor issues but if there was someway to keep the mouse inside of the game box that would be great. I like the characters and the artwork. Battle system so far seems ok would need more complex battles to see if it works well.  Overall for a demo it has me interest peaked.

(+4)

Dude has no weapon wants to beat up a goblin so he grabs a stick. Ok nice. Goblin has a spear. Ok.
Goblin down, dude keeps running around with his stick => plot hole. A shitty weapon is better than no weapon, but if you have the chance to grab a better weapon in a matter of seconds why not go for it?

Also did you plan for the group of goblins to maybe be defeated? I mean running around in cricles to avoid getting hit does trigger the health regeneration and with enought playthroughs it might be possible to land enought hits and be lucky enought to trigger regen before being dead every time you stop running to hit them. I tried once and did see the enemy bar go down, although at a really slow rate compared to previous fights.

If it's just a really hard fight i hope there is a reward for managing it, instead of the game just bugging because the player did something that should not be possible.

If it's a fight you can't win maybe script it with a lone goblin, or a group, doesn't matter, taking you down BEFORE you can fight. Like still in the dialogue and they stab you.

Also maybe do indicate NTR in the tags, because the only character getting his dick wet in the demo is not the MC. Sure it doesn't correspond to the definition of the genre given that she gets raped while the main character tried to protect her, but that was not content that i wished to see.

Then again, maybe this game is centered around NTR and hopelessness, then making the loss in the fight appear obvious would take away some of that hopelessness guilt trip.

(+1)

Thank you very much for playing our demo and we appreciate you giving us such an in-depth review.

Regarding the weapon of the protagonist, we have contemplated in the future to implement mechanics such as changing weapons and being able to get them from the enemies loot.

The final battle against the goblins is intentionally scheduled to be "impossible" to win, but we were aware that with great care and incredible patience it could be won but we didn't think anyone would try, in the future we will try to make it these situations are better understood and, on the other hand, if a fight becomes too difficult but not impossible, we will seek to reward the player accordingly.

And finally, the demo can perhaps imply that it is an NTR game, but our project will not focus on that genre, so we thought it was unnecessary to place it as a tag, but we will consider placing the NTR warning in the future if More scenes like this are included in the game.

Thanks again for the comment, greetings from Dark Cherry team.